Apple Slash Review

Apple Slash is a quirky indie hack and slash title, developed by Agelvik and published by Ratalika. You play as a little Apple Knight that is trying to protect his homeland, a swamp/marshland that has been invaded by some blob monsters. Your brother decides that you should be the one to head out and get rid of them because he is far too scared to do anything! It is a simple adventure with locked doors and areas that you need to use abilities to unlock and progress.

Over the course of your adventure, you’ll meet a few characters who will help you out with quests that can unlock more abilities, aiding you to make short work of the monsters.

The combat is straight forward. It is a simple hack and slash and made to be lots of fun. There are A LOT of enemies that spawn on your screen and even if you kill them they respawn very quickly, so don’t think going back on yourself will be easy.

You have a good enough health pool to be aggressive. As you kill enemies they drop little gems which you can use towards healing yourself. You have to use about 50 gems to heal yourself completely and it takes a while to charge (about 5 seconds), so you will need to find an open area with  time to recover. If you do die, the checkpoint system is very generous and you won’t have to walk far to get back to where you were. 

The abilities you unlock are fun to use, however, you do find yourself spamming all unlocked abilities quite a bit and you’re really not too sure how much damage you are doing. You will find yourself constantly using them to try and get rid of the enemies because there are quite a lot that spawn and it is very heavy on the button mashing. All the skills have a cooldown, but your slashing can be used repeatedly.

The graphics are really simple and unique. There are only three colours that you can see for the whole game – black, white and red. It’s actually quite quirky and not heavy on the eyes. 

Apple Slash is a very short title. It took me roughly 45 minutes to complete it and that is completely exploring everything and getting the full 1000g. Getting that is simple enough. All you need to do is pretty much play the game as you would expect, exploring all the areas and making sure you’re gathering everything you see. You may need to do a bit of backtracking, but like I said, it shouldn’t take too long. The point of no return is very obvious.

I feel like it is a demo to test the waters and see if it is something they can make into a bigger title, and I would definitely play it if there was. Unfortunately, it’s losing points on our scoring system because of its length, but I still had fun and that’s the main thing.


Apple Slash is one of those simple games where it feels like the developers have put a lot of effort and love into making it and you’ll feel it when you play. I actually wish there was more to play and do. I’m hoping that Agelvik will take what they’ve learned here and bring it to an Apple Slash 2.

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This game was tested and reviewed on Xbox Series X/S. All of the opinions and insights here are subject to that version. Game provided by publisher.
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  • Actually like the fact enemies spawn a lot
  • Over the top unlockable abilities
  • Apples
  • Easy 1000g
  • FAR too short! :(
  • A lot of button mashing, it'd be better if you could just hold the button down.
Gameplay - 8
Graphics - 7
Audio - 6
Longevity - 3
Written by
For me it started out on PC, back in the Wolfenstein 3D and Commander Keen days. Now I play across all platforms, but I'm gaming every day, mainly on xbox. I'm easy going, with a full-on achievement hunting addiction, but you mainly can find me getting my fix on Apex Legends (Caustic FTW) Gamertag: nuttywray

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