Song of Iron Review

Seeing the Song of Iron trailer at E3, the game really spoke to me. It reminded me of Golden Axe from Sega with a blend of Limbo and Inside mixed in. I immediately followed Joe Winter, the solo developer, on Twitter as I wanted updates on his game:

“It may be hard to believe that Song of Iron was forged by a single developer! After two years of late night development, creating the story, animation, characters and more, this is a triumph as mystical as the game’s story itself.”


Song of Iron is possibly one of my favourite games of 2021. It has a perfect playtime with just the right amount of difficulty to leave you at times pulling your hair out and feeling a brilliant sense of accomplishment when you have killed an enemy or a boss. Song of Iron‘s music is a great accompaniment, the Nordic feel pulls you in and immerses you completely. As you’re going through the game you pick up powers which include faster running helps you jump over those big gaps, fire and electricity for your sword and arrows as well as my personal favourite: calling back your sword after you’ve thrown it into an enemies head. At just a couple of hours long, this comes highly recommended.

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This game was tested and reviewed on Xbox Series X/S. All of the opinions and insights here are subject to that version. Game provided by publisher.
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  • Beautiful Graphics
  • Many Enemy Types
  • Heavy Controls
  • Save Points Are Sometimes Too Far Away
Gameplay - 8.8
Graphics - 9
Audio - 9
Longevity - 7.5
Written by
Gaming used to be about playing Championship Manager ,but then I was introduced to consoles and I fell in love with Xbox 360. Xbox has always been my console of choice. Catch me on Apex or Call of Duty. Gamertag/Twitter: Chocolatebear80

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