Freddy Spaghetti 2.0 Review

Freddy Spaghetti 2 is a shorter game in comparison to the first that released only 7 months ago in mid-December and is an action, adventure title with minor platforming. The level of quality has dipped in my personal opinion, going from a thought-out game with a structured story to more of a satirical joke game. Published by Ratalaika Games and developed by Playful Pasta, Freddy Spaghetti 2 lacks the tailored depth of the story from the first game and explores the idea of Freddy picking up a job. The beginning cutscene before the intro song explains that this is actually a second Freddy made by the same scientist (Dr. Pstarr) from the first game and his name is actually Freddy 2.0 Spaghetti according to a new character.

The gameplay of Freddy Spaghetti 2 is filled with rope physics controlled by use of the bumpers and can charge to control the strength of each swing. The UI is still in the game like the first and helps the player coordinate left from right. Swinging a wet noodle around to the end portal is the goal of most of the 3D animated levels, just like it was in the first game. Once reaching the blue portal, the level will end and the option to replay or move on to the next level is available. Level select is also an option for all the completed levels at the main menu.

Once the player moves onto the next level, a short 10-20 second clip will play of the few main characters talking: the Boss, Jack, and Jill. Each clip will involve only one character and they are talking negatively about Freddy except for the character Jack whom enjoys a good game of ping pong or foosball with Freddy. There are actually three levels each for ping pong and foosball throughout the game. Most of the levels are a simple rehash of levels we played in the first game such as the computer keyboard levels where Freddy searches questionable content on the internet. These levels lack diversity in the settings when compared to the original and some are time based leaving the player waiting for it to end after thirty seconds to a minute. The story for the first game was able to set up a logical explanation to why Freddy was jumping around in time and locations, but this time around Freddy spends his days going to “The Workplace” – also known as the Fosset – to cause chaos.

“The Workplace” is a parody of the show The Office. There are several levels that make jokes or references to some events that happened in the show, but the game is about Freddy attempting to adjust to work life. There are 4 seasons each composed of 10 levels each, so only 40 in total. That’s roughly 15 less levels than the first game and the levels in Freddy Spaghetti 2 are very short. The average level will take a player 15-20 seconds to complete with the exception of perhaps two levels. The longest level for me took a couple minutes platforming between furniture avoiding the floor. The death sequences in this game lost some unique sayings from the original like “floored” and “overcooked” and now just say “wasted” when a player has died.

The visuals are exactly the same as the first game using a 3D animated world with polygonal model designs. The characters mouths don’t move at all, but nod their heads to help with the illusion that they are talking. There is also a parody of The Office intro that plays during the first level and is available to rewatch at the main menu. Overall, the visuals for the game aren’t bad, but certain levels feel repetitive since the workspace is quite small.

Freddy Spaghetti 2 has the music from the first game return with new additional tracks that play. The main theme that plays over the intro sounds very much like The Office’s intro scene and has similar shots. The in between level scenes don’t feature music and this would be true to the show involving mockumentary scenes where characters talk to the audience directly. All of the sound effects are the same as the first game as well, the sounds of Freddy splatting and yipping have remained the same.

The longevity for Freddy Spaghetti 2 is low; much lower than the first game. I praised the first game for having some challenging levels and timing each level. Speed runners would enjoy those types of features, while in the second instalment the timer doesn’t feel necessary. Some levels end without even needing to move and when there is a blue portal on a level, it is rarely hard to jump into. This game could have benefited from some extra levels with harder platforming considering the rope physics were improved slightly. The first game had an issue of getting stuck on ledges and not being able to recover easily, whereas in this new game they made recovering from a bad jump possible if you can hang on long enough. It also would have benefitted from more character or plot development between the other employees, but feels like Freddy was rushed out too soon. Most gamers will be able to finish all the levels in Freddy Spaghetti 2 in about 40 minutes taking their time and watching all cutscenes. There are also 40 achievements, each one being tied to completing a level.

The game isn’t buggy, but the player could glitch a few levels if they tried hard enough like I did. Typically, you won’t be on a level long enough to break it. The purpose of the game is to explore a unique world as a sentient noodle doing average tasks in hopes Freddy won’t adapt to his old ways, but proves to be hard. Freddy may not be loved by his co-workers, especially Jill, but I enjoyed playing this brief game. The pricing on the Xbox store is also appropriate for what is offered and is cheaper than the first since it’s shorter.


In hindsight, Freddy Spaghetti 2 didn’t improve greatly upon the first instalment. The levels feel short and the game feels too easy. It seems to be more of a cash grab from those who enjoy unlocking achievements, but may provide a laugh for fans of The Office or fans of physics-based games like Octodad or Human Fall Flat.

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This game was tested and reviewed on Xbox Series X/S. All of the opinions and insights here are subject to that version. Game provided by publisher.
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  • Rope Physics platforming with a wet noodle
  • The Office inspired Parody
  • Extremely easy levels
  • Very short story & no reason to return to finished levels
  • Repetitive level design with lack of variety in setting
Gameplay - 7
Graphics - 8
Audio - 8
Longevity - 3
Written by
Hello, my name is Ross, I live in the United States and love playing Xbox games. There’s almost no better feeling than finishing a fun game and unlocking all the achievements provided. My achievement addiction has led me to play a large variety of games and I love to play any open world or sandbox games. I have a soft spot for survival horror games ranging from Alan Wake to Outlast. I wasn’t always on Xbox, I started back in the summer on 2008 with simply Call of Duty 4 and World at War. Before that, I grew up playing Mario and Grand Theft Auto on PlayStation which is a strange, but a welcome combo. I’m currently 24 years young and also attend undergrad school working on earning my BA in Accounting.

1 Comment

  1. Hi Ross! I completely agree with your review, as a huge Freddy Spaghetti fan myself, I was slightly dissapointed with the length of the levels, however I am glad that this amazing franchise if being continued and it gives me hope for the future. Hopefully Playful Pasta takes your amazing review in consideration for the anticipated sequel! Long live the noodle!


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