Aerial_Knight’s Never Yield Review

Aerial_Knight’s Never Yield takes an extremely bold step in today’s video game industry. Developers Aerial_Knight gives the audience a game that while it lacks content, makes up for it with its flashy art style and a dope soundtrack.  Before we get into this review it’s important to know that this project was led by Neil Jones, the lead/sole developer of Aerial_Knights Never Yield, an achievement I believe that cannot be left unsaid. With that being said however let it be known that my conclusions, and opinions of Aerial_Knight’s Never Yield are mine and mine alone without any bias. 

Aerial_Knight’s Never Yield is a 13 level endless runner with a story that is only told through small animated cutscenes that are rather choppy without the use of any words. In every endless runner, you’re most likely running from something. In this game however you’re reaching for a goal/destination. As you’re running you will encounter robots and obstacles that you need to maneuver around. If you’re expecting a story out of this game or a concrete idea of what’s going on, you are going to want to lower your expectations.  This only insight we get on the game’s story can only be seen from the game’s description page. “Take the role of Wally. A mysterious character that has recovered what was taken from him. Hopefully, you’re fast enough to outrun your enemies. Expose the truth and try to uncover the mystery of what happened to them.” From then on the story is played out the best you can interpret. Whether it could have been dialogue conveyed through text or these cutscenes it would have been nice to get a solid idea of what’s going on in the story. It’s rather inconvenient for players to consult with an outside source to get what the game is about. 

As an endless runner the controls for this game are rather simple and easy to understand; you either can use your directional D-pad, the analog stick, or even your A-B-X-Y buttons on your controller to play, whatever feels more comfortable and natural to you. This game is all about directions. Pressing or moving your stick up lets you jump into the air, down is your slide, pressing or moving left and right is a mid-height jump and right is a constant sprint. 

The game itself isn’t very long and Aerial_Knights even makes it known by stating in their description page of their game having  “an average runtime of an action movie”. The game only takes about an hour and a half to finish as the levels are pretty short. While they are short, levels progressively get more challenging as you move on in the game. There are 3 difficulties to choose from: easy, normal, and insane. On insane difficulty your reaction time is put to the test as obstacles come at you with no warning. In normal mode, time slows down as you approach them giving you time to hit the correct time. Easy mode gives you way more than enough time and is more meant for those who just want to admire the games art and music.  In some instances you’ll encounter a boss battle. Controls and the main premise will still be the same but it’s a nice change up from the usual jumping and sliding from robots. 

Once you finish the game there are two options you can follow through with, you can either go back through the levels and make it a competition between friends if they also have the game or you can go and try to beat your personal record on your preferred difficulty. Another option is to go back and collect tokens to give your character a new outfit as you parkour across levels.


While short, Aerial_Knight’s Never Yield was overall a nice experience for an endless runner, but the lack of story and replayability is where it hurts itself in the long run. The soundtrack and graphics gave off an exciting and futuristic feeling as you dropped from rooftops dodging bullets and robots throughout many bright and colorful levels. If players want a challenge I recommend playing on insane mode as your reflexes will be put to the test.

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This game was reviewed based on Xbox One review code, using an Xbox One console. All of the opinions and insights here are subject to that version. Game provided by publisher.
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  • Fitting Jazzy Hip Hop OST
  • Colorful and exciting graphics
  • Lack of plot/story
  • No features to compensate short game
Gameplay - 7
Graphics - 9
Audio - 8
Longevity - 6
Written by
My name is Varno Harris II. I currently attend school at Miami University double majoring in journalism and professional writing. My dream is to create and develop a popular video game media company and shape the future of journalism.

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