Tiny Hands Adventure Review

Tiny Hands Adventure appears to be a cute platformer aimed at younger players, yet it’s deceptively difficult. Our tiny-handed friend can only take a single hit, and the hit boxes of enemies are much larger than they look, which can make things somewhat annoying. Add in some challenging-for-the-wrong-reasons platforming and it’s a game that I can see little ones growing tired of quickly.

I don’t think was ever intended to challenge the kings of the genre, but there are certain basics that need to be met, especially when the game is clearly aimed at kids. The controls are mushy, with it being too hard to read when to jump or attack. Our little dino just kind of floats around the levels, while enemies either hover in place or just barely move to be an inconvenience. It’s a one hit kill for them too to be fair, but again the radius of the hit boxes makes it just as easy to get hit accidently.

Platforming is an equally vague affair; it feels like we need to jump over a ravine a second later than it appears we should, while a spike trap might kill us before we even look as though we’ve touched it. One stage features a rickety bridge to cross by jumping between the few remaining slats, but the muddiness of the controls makes this far harder than it ought to be. Another comic book-styled one takes this further by introducing not just gaps to jump but also enemies to avoid – some of which are hidden behind the foreground scenery. Even on a second attempt when we know they are there they are still hard to avoid because we can’t see when to jump/attack. This persists throughout the game, with the camera taking preference to hiding behind objects far too often.

Boss battles are even more annoying due to the one hit kill nature making their hard to read and predict patterns mind numbingly tedious to play – one hit means starting over from scratch. One, featuring plenty of explosive boxes to avoid as well as a super fast enemy, feels constantly unfair even once we eventually figure out how to beat them (which is also unclear unless you survive for a fair while first).

There are a handful of gems on each stage to collect (as well as the required tokens to unlock the boss battles), collecting these unlocks a harder stage variant. All this seems to boil down to though is removing the checkpoints, and making them more frustrating than hard. Some of these gems can only be grabbed once we’ve beaten a boss and gained their ability – a set of grabber arms, or a drill for example. But there were too many examples of gems that look collectible that actually require one of these items, coming across more like the game has glitched out than it leaving a tantalising hint to come back later. Again, I can see the target audience just getting annoyed rather than intrigued.


Tiny Hands Adventure is a simple action platformer than feels pretty drab to play, looks bland and is too unexact and muddy to be engaging for anyone, let alone to younger audience to which it is catered for.

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This game was tested and reviewed on Xbox. All of the opinions and insights here are subject to that version. Game provided by the publisher.
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  • Some fun can be gleamed from collecting all the crystals per level...
  • ...but mostly it's just drab to play
  • Looks are pretty basic
  • Challenge comes not from good design but a lack of clarity in presentation
Gameplay - 3
Graphics - 4
Audio - 3
Longevity - 3
Written by
I've been gaming since Spy vs Spy on the Master System, growing up as a Sega kid before realising the joy of multi-platform gaming. These days I can mostly be found on smaller indie titles, the occasional big RPG and doing poorly at Rainbow Six: Siege. Gamertag: Enaksan

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