Telltale Games Closure is Sad News, Very Very Sad News


We’ve all heard the very harsh news. Telltale Games have recently announced the decision to begin a majority studio closure following a year of insurmountable challenges. The vast majority of staff were dismissed on Friday morning, and at that time, only a small team of twenty five employees remained to fulfill the company’s obligations. Not a very nice slice of news, I’m sure you’ll agree. Some argue that they didn’t innovate enough, some state that they should have built their own IPs and some even suggest that they relied too much on a dated concept.

For me, I would probably attribute this outcome to all of the above. Now, I’ve enjoyed Telltale’s offerings – for the most part – but one does wonder why they would constantly lean on episodic games that pulled from large franchises (already a costly move) to see them through. There’s no denying whatsoever that Telltale Games’ is a wide pool of impressively creative talent, so why not put that to better use? They knew how to sell a story, but unfortunately, they’ve struggled to sell their games – leading them to this whole ordeal.

We can only wish each and every one of them the best moving forward. It’s been very touching to see so many studios banding together to offer ex-staff members positions in their ranks. Ninja Theory, Rare and tens and tens of other companies have offered a helping hand, hitting social media with lists of available job vacancies, left, right and center. It’s at times like this when we see the best in people, and I commend every single outlet that’s been as kind and as respectful during what I can only imagine is a very tough time for Telltale.

What does this mean for the projects that they’re currently committed to? Such as The Walking Dead: The Final Season? According to reports, this game in-particular will not be completed. The second episode of the five-part story was set to unleash on September 25th. Telltale hasn’t directly confirmed that this is the case, but with so many sources stating that it’s a cancelled project, we can only assume that that’s the case. The remaining crew is reportedly working on the Netflix adaption of Minecraft: Story Mode, set for this fall.

Only time will tell where this train goes, or stops to be more accurate, but I think we can all agree that it’s a sad time regardless. I haven’t always been kind to Telltale. Hell, if you ever read my thoughts on Minecraft: Story Mode, you’ll know all to well that I gave them a lot of grief for it. Though, on the flip-side, they restored my faith in them with their more recent titles, so learning of this news hit a lot harder than I thought it would. Hopefully the disbanded staff find swift positions in other companies soon. What are your thoughts on the matter?

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Howdy folks! Now, as of July 23rd, 2019, I no longer operate here at Xbox Tavern. It was one hell of a ride; creating this, building this, and operating it for several years, but, we all hit a proverbial point that encourages us to move on, and that's what I've done; handing the reigns to the very capable Jamie. Want to keep in touch? My Gamertag is Kaloudz Peace! Love to you all, Mark!


  1. I never played any of these but my wife really enjoyed the immersive stories paired with the “at your own pace” gameplay. We’ve got small kids so the ability to stop and start playing at a moment’s notice is critical. I enjoyed watching her play the wolf one and a Sherlock Holmes one (I forget the names). I think that the acting and stories were entertaining enough for me to plop down and watch like a movie and not too intense where we weren’t spending time together. I hope someone will pick up the pieces. It’s sad to see them go.

    • Played a number of them myself. They’re not half bad (Minecraft to the side) as far as story telling goes. I agree with you, great to sit with the other half and watch them unfold without being too taxing. Shame to see them go out like this, especially before they conclude the final series that arguably put them on the radar to begin with.


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