Drizzlepath: Déjà vu Review

Drizzlepath: Déjà vu is a walking sim through and through. Unlike some, I actually don’t mind the genre too much. Sure, there are some stinkers as with any other genre, but for some reason the good titles tend to be overlooked in order to dunk on those naff ones instead – which is unfortunately what we’re here for today. Drizzlepath: Déjà vu is easily the worst example of the genre I’ve tried, somehow managing to be even less of a game than the recent Lucid Dreams, which just so happens to be from the same developer. As I mentioned in that review, these ‘experience’ style titles are all well and good when they have something to say, but I came away from my 45 minutes with this with nothing but thinking about what a waste of time it was.

There is literally nothing to do but move forward through the entire experience. It’s not even worth exploring the admittedly nice looking environments as there’s nothing to find, no extra dialogue to uncover, and no hint of interactivity. Hell, the game all but plays itself thanks to a button we can press to have the camera walk forward automatically. Even then, the environments barely require us to turn or move much at all. There’s a one handed mode too – great for accessibility, but also should be the default way to play as far as I’m concerned.

Every so often a bit of music will play (which again is admittedly quite pleasant to listen to) and the female narrator will regale us with a  paragraph about…something or other, that might as well be a random collection of words for all the deep meaning they represent. She also only pops up at key moments in around a dozen or so sections. Seeing as she only speaks for a matter of seconds each time, we tend to end up walking around in almost complete silence for the majority of the game. If there was even a hint of something extras to find or see then this might not have been so bad, but as it is there is no point heading off the beaten path at all as far as I can tell.

Even the controls tease us with the possibility; we’re able to toggle the cursor on and off with the A button. I found myself putting it back on at points when I figured I could click on something, only to find it is literally just an aesthetic thing and serves no function at all. The devs even go so far as to troll us (it feels like it anyway) around halfway through when after walking forward for 20-odd minutes we suddenly hit a dead end. After getting excited there might be some sort of puzzle to figure out I spend the best part of 5 minutes exploring the area, only to discover that I needed to turn around and go back the way I came. The walking speed, even at the supposed ‘run’ setting, is atrocious, which made this double turn all the more annoying.

At least with the woeful Lucid Cycle there were multiple instances of – very simplistic and annoying – puzzles. Here, it’s just far too slow, tedious, and uninteresting to even bother going for the easy 1000G. His heartfelt message at the end of the credits alludes to eight other games in this collection of his works, and I can’t deny that while I admire the passion he clearly has, I could not be any less interested in seeing how they fare.

Conclusion

I’m a pretty patient guy when it comes to trying out new gaming experiences, but Drizzlepath: Déjà vu is just simply not very interesting at all. A walking sim without any of the intrigue or interesting tales and scenarios, even achievement hunters might want to think twice about adding this to their list.

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This game was reviewed based on Xbox One review code, using an Xbox Series S|X console. All of the opinions and insights here are subject to that version. Game provided by publisher.

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Good
  • Some admittedly nice visuals and audio
  • Mercifully over quickly
Bad
  • Woeful ‘story’
  • Less than the bare minimum of interactivity to be called a game
2.3
Awful
Gameplay - 1
Graphics - 4
Audio - 4
Longevity - 0.2
Written by
I've been gaming since Spy vs Spy on the Master System, growing up as a Sega kid before realising the joy of multi-platform gaming. These days I can mostly be found on smaller indie titles, the occasional big RPG and doing poorly at Rainbow Six: Siege. Gamertag: Enaksan

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