Crayola Scoot has quite a bit going for it, I’ll give it that much. However, that said, there’s some pretty notable issues with its gameplay that leaves a lot to be desired. Nevertheless, let us take this from the top. Crayola Scoot allows for some character customization upon startup, followed by a brief yet informative tutorial to feed you into the basics of play. Following this, players are sent into the world hub – a fairly sizable interconnected set of parks. Here, you’re free to patrol the park or engage with one of the many activities within.
The Crayola Color Cup serves as the game’s main event. You’ll work through a selection of levels across three distinct worlds, with some levels gated off until a specific rank has been achieved. Each distinct level type usually comes with specific requirements to overcome. Color Frenzy has you performing stunts to splat the park with your selected color, the character that covers the park the most in their color wins the game. Splat Tag, on the other hand, sees you either chasing or avoiding characters to tag them or avoid being tagged.
Crazy Crayons is my personal favorite, in which you and your opponents will race to collect five crayons that randomly appear in the park. Although I found most of the modes to be fun, this one in particular provided the thrills and the challenge. Regardless, you’ll take on each level type throughout your pursuit of the Crayola Color Cup. Levels can be played in either easy, medium or hard difficulty variations, with a star rewarded for coming first place in each tier of difficulty – making for a total of 48 stars to collect from each world within.
Win or lose, you’ll always obtain some XP towards your next level up – known as rank here. Whenever you reach a new rank, you’ll go toe to toe against a legendary contender. During these encounters, players will need to out-stunt their legendary opposition to move on. This is achieved via a best of five rounds, in which the character that gains the most points for their stunts, wins. This, however, is where the first issue with the game comes into view. Crayola Scoot’s difficulty fluctuates far too much throughout the entirety of the game.
On the flip-side, it’s also far too easy to circumvent said difficulty by cheating it, which is something I felt compelled to do several times over. Take for example, the encounters with the aforementioned legendary contenders. The first few contenders don’t take much effort to beat, however later in, the consecutive contenders become much more formidable, scrap that, ridiculously formidable. To beat them, I simply made my way to the center of the park to endlessly grind around one well until I made enough points; rinse and repeat.
Sure, perhaps the steep challenge will be a welcoming sight for some, but when we take into account that the target audience is aimed at the younger player, the sheer difficulty of some of these contenders is set far too high. It’s a niggling gripe, but a gripe all the same. I can share the same outlook for some of the game’s levels too. Especially Color Frenzy, which takes little-to-no skill to beat even on the higher difficulties. The game would have benefited from a difficulty curve that’s consistent, or at the very least, one that makes sense.
Still, with that to the side, I have the commend the game for being fun. Working through the game’s varying levels and modes until I hit the final legendary contender was a blast for the most part. It does become somewhat repetitive during longer sessions of play, but when all is said and done (again, taking the target audience into account) it hits most of the marks that it needed to. When you’re not working to obtain the Crayola Color Cup, there’s other things to unlock and play through to keep you entertained for several more hours.
The Scoot Shack is where you’ll want to be if you want to spend your hard earned coins on some new outfits or new parts to improve your scooter’s stats. Sadly, this is where issue number two pops up. Despite unlocking the majority of parts for my scooter, I never really felt a major difference per-upgrade. This is somewhat easy to overlook given that even on the base scooter, you can complete the game, but it would have been neat to see more focus on this element. The game’s hub also offers an Arcade shop for multiplayer sessions.
Crayola Scoot’s multiplayer encompasses all of the game’s modes and maps, and allows for up to four player (local) split-screen play. Outside of this, there’s a trick zone to hone your skills and the ability to replay the game’s tutorial. Safe to say, longevity isn’t going to be an issue here. In regards to the game’s controls, Crayola Scoot handles well for the most part. There were times in which the map design would hinder my progress, such as falling through the level or hitting an invisible barrier, but the controls alone remain pretty decent.
Something I especially appreciated is how accessible the game is. It’s not at all hard to gel with the game and find an immediate understanding as to how it functions. You’ll accelerate and grind with the triggers, boost with the A button, brake with the B button, and jump and perform tricks with the thumbsticks, simple stuff indeed. Despite the few issues with some of the game’s maps, I also enjoyed the environmental variation. Crayola Scoot isn’t a massive game, but it does a lot right with the amount of ground that it covers.
Touching up on the game’s visual and audio design, this is somewhat hit and miss. There’s some good efforts here and no shortage of vibrancy and color, but there’s a lack of refinement to the overall detail. The game’s audio sits inline with that criticism too, being that both the cues and the soundtrack tend to outstay their welcome. The bottom line here is that there’s a heap of fun to soak up, but a handful of issues hold Crayola Scoot back from greatness. Either way, I would certainly recommend giving it some time and attention.
Crayola Scoot suffers from a small range of design issues, but even so, it manages to offer up a fun, accessible, well rounded trick scooter experience nevertheless. There’s a steep difficulty curve later in, which may not sit too well with the game’s target audience, though with that said and despite its few flaws, the game achieves much of what it sets out to accomplish.
This game was tested and reviewed on Xbox One. All of the opinions and insights here are subject to that version.