Swordship Review

Jumping into this futuristic dodge-em reflex title surprised me. Think bullet hell, however, the tables are turned slightly and you are a ship which has to dodge bombs, bullets and everything else that’s thrown at you. You’ll need to make a quick split-second decision to pick up crates that give you either extra lives or upgrades to your ship.

The roguelike elements are fun to start with however as you progress through the levels you need to pick up more crates which I felt left the game more as something to be played in quick 10-minute sessions here and there. I would have liked to have seen a little more depth to the experience and less rinse and repeat.


Swordship is fun in very short bursts but it soon begins to get too repetitive for my tastes.

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This game was reviewed based on Xbox S|X review code, using an Xbox S|X console. All of the opinions and insights here are subject to that version. Game provided by publisher.

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  • Aesthetics are on point
  • Fun for short periods
  • I couldn't play for longer periods
  • Levels look all the same
  • Enemy types change and that's it
  • Felt lacking in depth
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Gaming used to be about playing Championship Manager ,but then I was introduced to consoles and I fell in love with Xbox 360. Xbox has always been my console of choice. Catch me on Apex or Call of Duty. Gamertag/Twitter: Chocolatebear80

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