Rush: A Disney/Pixar Adventure is yet another remastered game originally created for the Kinect on the Xbox 360. This new Xbox One X Enhanced version features controller support as well as Kinect support. Local split screen co-op adds to the fun.
Ok. I have to admit. I think the developers hit the nail on the head with this game. At least in regards to the target audience. It’s Disney. It’s Pixar. It’s just right for kids to pick up and play without having to deal with any kind of frustrating game mechanics (such as player deaths). There’s puzzle solving, action sequences, some platforming elements, some engaging story lines to go along with each Disney/Pixar world and if you have kids it’s fun whether you are simply watching them play or playing together. Many puzzles actually require players to work as a team.
Finding Dory’s underwater environments are beautiful to look at. Up, Ratatouille, The Incredibles, Cars, and Toy Story round out the rest of the worlds for you to experience. Really, the look of the game is almost on par with the movies themselves.
Ok let’s get on to gameplay. Your characters are easy to control using the Xbox One controller. Most actions seem intuitive and occasionally hints will pop up on screen if you get lost on what to do or what to look for. Your host character for each world will give some audible advice as well. Because of the original games Kinect functionality the game plays very much on rails and seems quite contained. The environments are very detailed but there really isn’t a whole lot to explore unfortunately. Because I definitely wanted to see more. I hesitate to use the word ‘level’ because it really feels more like episodes. I hesitate to use the word ‘level’ because it really feels more like episodes. In each episode you try to collect as many tokens or coins as you can to either unlock new objectives in that particular adventure or to unlock another episode for that world.
Now in regards to the Kinect controls, this the only part of the game I had an issue with sad to say, the game requires you to have more room than you’ll actually use. This may or may not be a side effect of the limitations of the original 360 Kinect manifesting itself in a port over to the Xbox One Kinect. Camera control becomes a bit difficult and frankly the game becomes quite exhausting. Now I’m generally a fan of the Kinect and there are many games that use the technology well but this isn’t one of them. You have to swing your arms to walk. You have to swing your arms to swim. You turn by leaning your body this way and that.
And you have to really exaggerate the motion. It doesn’t feel natural at all and many people will tire out before completing one episode as they can be a bit lengthy. Seriously, try running in place for more than three minutes. I don’t hold the Kinect at fault here but rather the developer. It seems like a lack of understanding of how to balance gameplay and physical movement. The Kinect Sports franchise was brilliant in that regard, giving ample moments of rest in game as well as not having any camera issues. I hope those get ported over as well. But I’m getting off topic.
My final verdict on Disney/Pixar’s Rush is a very modest 6 out of 10. Yes it’s fun. Yes anyone can pick up and play. Is it very memorable? Not really. Replayability depends on your age group or your Disney Fandom. And take my advice. Use a controller and NOT the Kinect. (I cried a little writing that last sentence)
This game was tested and reviewed on Xbox One. All of the opinions and insights here are subject to that version.