Phantasy Star Online Needs a Reboot

Way back nearly twenty years ago, I had myself the underappreciated and under-performing Dreamcast. Even today, it stands as one of my favorite consoles to date. Despite its ups and downs, I thoroughly enjoyed its features and accessibility. Hell, I even overlooked its penny per-minute internet usage, even though that landed me in hot water on many occasions. Doesn’t sound like much, does it? Believe me, it adds up. Nevertheless, moving from the PlayStation to the Dreamcast was something I would do all over again in a heartbeat.

I inevitably moved from the Dreamcast to the PlayStation 2 when Sony’s unstoppable machine dominated the market and literally killed the Dreamcast, but that’s for another time. The Dreamcast holds a special place in my heart and I have fond memories of the many games that I hit up on a regular basis. The likes of Sonic Adventure I and II, Shenmue I and II, Jet Set Radio, Quake III Arena, Unreal Tournament and Sword of the Berserk: Guts’ Rage stand firmly in mind when I take myself back to that time in my life.

However, there’s always one gem in particular that stands out, Phantasy Star Online. Phantasy Star Online was the first (and one of the few at the time) online RPG games that I sunk my time into. It wasn’t until Microsoft’s recent support of OG Backward Compatibility that made me realize how truly epic a reboot of the series would be. Normally I would suggest a remaster, but given how clunky and bug-ridden that game is by current standards, I doubt it would go down quite as well as it did two decades back, irrespective of its success.

You see, Phantasy Star Online not only enjoyed universal acclaim, but it sold like hotcakes. This, in particular, was an achievement in itself given the state of the Dreamcast and the size of its fan-base. The game was ultimately followed by expansions including Phantasy Star Online Episode III (2003), Phantasy Star Universe (2006) and Phantasy Star Online 2 (2012), though neither of these picked up quite as much traction as the origin title, sadly. Funnily enough, however, Phantasy Star Online can still be played online through private servers.

That alone speaks volumes for its popularity. I highly doubt that the game has anywhere near what I would describe as an impressive pool of users, but take a moment to digest the fact that this two decade old online RPG is still being played today. Believe me, if I had access to those private servers, I would be right there with them. Say what you like about developer Sonic Team, they knew how to develop one hell of a solid and surprisingly balanced online experience, showing that multiplayer RPGs work just as well on console.

It helps, of course, that this long-running series has such a story-rich history that’s jam-packed with lore. The premise follows that of large civilization fleeing a dying planet in search of a new home, ultimately leading them to Ragol; a green planet lush with fertile lands and relatively harmless wildlife. Before long, a huge explosion prompts the head honchos to send out hunters to investigate and ensure the survival of some 30,000 new citizens. Upon investigation, it becomes immediately apparent that something isn’t right.

Wildlife have mutated into gigantic killer monsters and following further insight, it transpires that Ragol is home to a sinister evil. One hell of a gigantic casket-like ship sits under the surface of the planet, a casket for an unspeakable evil known as Dark Falz, sealed and abandoned by another civilization one thousand years prior. It’s a very interesting plot, especially when you take into account that back then, a game of this standing could have been passable with its gameplay alone. Thankfully, Sonic Team went that extra mile.

The game allowed players to create their own online avatar across three classes; Hunter, Ranger or Force. Players could then select from one of three races; Human, Newman and CASTs. Each race and class came with unique abilities that could be strengthened through natural play alongside three other players. This sits on top of the game’s questing system, its currency system and its weapon system, with altering difficulties offering better rewards for those daring enough to take on the task. It really was cutting edge stuff at the time.

2020 will mark Phantasy Star Online’s twentieth anniversary. What a fitting time it would be to see something Phantasy Star Online-related released. The more recent Phantasy Star Online 2 is currently only available in Japan for the PlayStation systems, Microsoft Windows and Nintendo Switch. Might that come over to the west in due course? It’s a guess for anyone right now, but I would personally take anything. SEGA owns some vastly interesting IP, so it would be a huge shame to not see this coming back for another round, globally.

Seeing Capcom’s success with Monster Hunter: World, it’s clear that there’s certainly a space on the market for something like Phantasy Star Online. SEGA would do well to realize that and use it to their advantage ahead of the aforementioned twentieth anniversary. Amidst all of this rambling I fully appreciate that I may be alone in this, but given the game’s interesting setup, its rooted systems and its clear popularity, this series could do with a reboot, now more than ever. What do you think? Sound off in the comments below.

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Written by
I was born to win, well, or at least try. I review games, post news and other content at Xbox Tavern. When that's not happening, I'm collecting as many achievements as possible or hitting up the latest FPS / RPG. Feel free to add me - Gamertag: urbanfungus


  1. I for the game to make a comeback on XBOX ONE. It was the only game I thoroughly enjoyed grinding on. I was very sad when they shut down the server on 360. I hope enough people miss it so I may play it again.

    • Snap! I was hoping we would see something when OG Xbox Games were coming to BC. Sadly not…

      • You can play online! Check out the ephinea server, it’s FTP

  2. There are millions of Americans who would love to experience Phantasy Star Online again. Sega knows this already. I suspect something political, or “childish-pet-peeve” related, as to why Sega has not pushed for Phantasy Star Online 2 to be ported over to the major consoles.
    I personally, prefer the action palette, and battle system of Phantasy Star Online Episode 1 & 2, over that of Phantasy Star Universe. It was a simple, intuitive system, that first appeared on the Dreamcast versions of the game. Anyways… much love for the game, and I hope to play and grind in it again one day. Hopefully, it will have an extremely large quantity of content this go around.

  3. they did it came out like 2 years ago but its not available in the west…

  4. Me too please bring back episode 3

  5. PSO on the Dreamcast and Game Cube was so good. I lived for it. I still have my old memory cards with all my hunters, rangers, robots I would enjoyed hunting for those red box rares. I always wanted to find a high % Spread Needle. PSU just wasn’t the same. I actually enjoyed grinding. I search every now and than to see if PSO makes a comeback on a consule. Offline play, trading in lobbies, putting a party together to treasure hunt. If I had the money I’d make more episodes and not change a thing. The Game Cube version was almost perfect. Tighten up hacking, release new episodes on PS4 or Xbox and I’d never need another game again.

  6. There is a closed beta of PSO 2 for the Xbox one coming out this year folks. Get the little known app Xbox Insider to sign up for it. It’s a nifty tool that I didn’t know existed until now. As for PSO, I burned out a Dreamcast playing that game. At the time you could only play your character on the DC that you started on. I had to call SEGA and reset my “player code” for want of a better term to keep playing. It was totally worth it.

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