Monochrome Order Review

Microtransactions in games we’ve already paid for are never a good start. Often times, it can feel as though key elements of the experience are missing, locked behind further paywalls and punishing those unwilling – or unable – to pony up some extra cash. Enter our latest contender – Monochrome Order from Kemco. While the base price of the game is quite fair at about £13, there’s a whole host of add-ons to buy that offer buffs to experience, damage etc. You can even adjust the rate at which you’ll come across enemies – for a price.

We play as a young Arbiter, part of a collective who can use a magical power known as Judgement. This allows to enact justice upon the world for the better – though some may not necessarily agree. The game doesn’t waste anytime in getting you acquainted with this power. Early on, you’ll be given a tough choice which can ultimately affect the outcome of the game.

There are two paths to take along the way, with a simpe morality system aligning you as good or evil. Your choices at points will affect the experience such as who will or won’t join align with you, as well as the overall ending. There are a lot of choices to make too, so for repeat plays there will be plenty of variety and things to see.

Actually dishing out the Judgement is almost a game within a game. You’ll spend your time talking to various people and completing tasks for them. After completing a quest line, you’ll need t decide one of two outcomes. This will affect different aspects of the towns; peace, fame and the economy are all at your fingertips, each offering some positive – and negative – possibilities.

Outside of this though, it’s business at usual, with a fairly standard RPG story to follow. You are, of course, the saviour to the world, and outside of fixing up towns you’ll spend time entangled in a narrative web with a female character. Your choices throughout affect your relationship with her also, so you’ll need to be mindful of that.

Looking at the general gameplay, there’s nothig here you won’t have experienced in the majority of other JRPG titles over the years. Turn based combat ans exloring overworld areas with random encounters are the order of the day. Even the climatic boss battles hardly inspire much excitement. You can even speed up play and set the combat to auto, allowing you sit back and just watch. The same is true if dialogue sections too. I found myself just whizzing through these after a short while, simply checking on my objective in the menu screen – and not feeling I’d missed out on anything particularly interesting.

Visually, there’s not much to shout about either. It is at least somewhat colourful, but somehow still quite drab. It’s not helped much but bland backing music and a lack of voice acting. I feel there’s just a lack of character to proceedings.


Overall, we have a simple, repetitive JRPG that doesn’t really add anything to the genre of note, further hampered by the fact that you can buy add-ons to make the whole thing even less engaging. As it is, it’s all too forgettable and really, not worth investing much time in at all.

This game was tested and reviewed on Xbox One. All of the opinions and insights here are subject to that version.
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  • Simple to grasp
  • Intuitive controls
  • Too much, and too long, exposition
  • Doesn't add anything new to the genre
  • Multitude of paid add-ons make the base game feel incomplete
Gameplay - 3.5
Graphics - 3
Audio - 4.5
Longevity - 3.5
Written by
I was born to win, well, or at least try. I review games, post news and other content at Xbox Tavern. When that's not happening, I'm collecting as many achievements as possible or hitting up the latest FPS / RPG. Feel free to add me - Gamertag: urbanfungus

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