Kid Tripp Review

Kid Tripp is an auto-runner platformer that doesn’t waste our time; there’s the briefest optional tutorial and then it’s straight into the challenging gameplay. It get’s frustrating, it gets repetitive, and yet I kept plugging along, ending up really quite appreciating the clever level layouts and fast gameplay.

Kid takes it upon himself to start sprinting as soon as we begin, with our only inputs in his journey being to jump and throw rocks. We can slow them down too, though to be honest it barely makes a difference so I ended up ignoring this option throughout. Instead, it all falls to pixel perfect timings to jump up and over various obstacles, while lobbing rocks at the hostile animals that are trying to ruin our day.

I’ll say this; first impressions are pretty poor. The opening level’s audio is awful, with an ear piercing tune and brash sound effects every time we jump. As mentioned it also doesn’t take it easy on us from the off; my initial allocation of 10 lives went by pretty quickly. Thankfully there are endless continues (we lose all coins collected as a slight punishment).

However, once I began to get into the groove I soon started to enjoy Kid Tripp. The levels are short enough to mean even dying at the end of one only means we’ve lost 15 seconds of play, and restarts are instant. As I played I found that each level has its own rhythm, with an ideal path and timings for jumps/rocks that almost turned it into a muscle memory exercise more than a platformer.

Each play of a stage reveals a little more the pattern and there are moments where it might seem impassable, only for one run to reveal a slightly different approach that let’s us get that bit farther. The smooth 60fps action means that Kid reacts well to our inputs, and the speed of running feels just about right. I did notice a few instances of them getting stuck on the scenery at random points, ruining my flow but these were rare.

There are four worlds in all (and thankfully the music on the latter three is much better) each with five stages. Despite the challenge I got to World 4-5 in about an hour. There is the extra challenge of collecting all of the coins on a level, but other than a few super tough achievements that’s all we get. For less than a fiver that’s not bad, but it won’t be something to keep you going for a long time.


It’ll be over in an evening, but despite a poor first impression I enjoyed the challenge Kid Tripp brings to the table. The responsive controls, smooth gameplay and muscle memory flow meant it was easy to get hooked; even after my hundredth death the one-more-go feeling was still there. Well worth a look if you’re after something short and snappy to get in to.

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This game was reviewed based on Xbox One review code, using an Xbox One console. All of the opinions and insights here are subject to that version. Game provided by publisher.
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  • Smooth, responsive gameplay
  • Quick restarts
  • Over quickly
  • A couple of hitches on the environment that can interrupt our flow
  • Awful audio in the opening area
Gameplay - 7.5
Graphics - 7
Audio - 5
Longevity - 5
Written by
I've been gaming since Spy vs Spy on the Master System, growing up as a Sega kid before realising the joy of multi-platform gaming. These days I can mostly be found on smaller indie titles, the occasional big RPG and doing poorly at Rainbow Six: Siege. Gamertag: Enaksan

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