Faraday Protocol Review

There’s something I find very satisfying with first person puzzlers like Faraday Protocol. I think it’s to do with being more fully immersed in the environments as I solve the puzzles rather than viewing the action from afar. There are a lot of great examples in the genre – The Pillar Escape, Relicta, Superliminal, to name a few – so I was curious how Faraday Protocol would fare in comparison. Turns out, pretty bloody well.

The bulk of the puzzle solving relates to our Bia-Tool granted early on. This allows us to hold a charge of fire or electricity that we can then shoot to the relevant receptacles in order to progress. Not as easy as it sounds, Red Koi Box have done a great job of using what is a simple mechanic to create consistently interesting puzzles. The general flow of the puzzles are straight forward; as long as we take our time to stand back and observe the environment it’s usually not too hard to figure out what to do. They have done a great job of making it so we can’t snooker ourselves and get stuck, while still giving us a decent challenge. Later puzzles expand on the simple fire/electricity mechanic by allowing us to switch fire to electricity (and visa versa), use bridges that need us to be holding one of the elements, or even spring off elemental bounce pads. Some areas look initially daunting, yet once we begin to peel away at the next logical steps it all falls into place neatly.

There were very puzzles that threatened to out stay their welcome, with even the longer ones beaten in around 5-10 minutes once solved. It’s a nice pace for a puzzle game, and we’re clearly told once a puzzle is solved, first via a reaffirming chime to let us know we’re on the right track and then an AI voice literally saying “Test 9 completed”.  Considering some puzzles need us to fire the element out of sight to proceed, this is a nice touch. There are also hidden collectibles to find throughout, though I didn’t see a single one in my time with it. I’d usually end up stumbling on at least one in other titles, so I’m guessing these must be rather well hidden.

Faraday Protocol tells of an adventurer lost in a strange world, looking for answers as to where he is, why he’s here, and what happened to those before him. It’s entertaining enough, and combined with some fantastic visuals RKB have created a real sense of place and grandeur. I’m not overly keen on the almost entirely black and gold aesthetic as it leads to the rooms all feeling very samey, but that’s not to say it’s not technically well done.


All in all, I really enjoyed Faraday Protocol. The puzzles are paced really well, introducing new approaches and ways of thinking constantly, and the later added twists are a welcome change at the right moment. The visual aesthetic can get a little too repetitive – though it is technically very well done – but as something to play in short sittings over a few nights this is a great puzzle game.

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This game was tested and reviewed on Xbox Series X/S. All of the opinions and insights here are subject to that version. Game provided by publisher.
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  • Clever puzzle mechanics and layouts
  • Introduces new elements at just the right time
  • Technically very nice…
  • …but I’ll be happy to not see black and gold for a while
Gameplay - 8.3
Graphics - 7
Audio - 6.5
Longevity - 8.5
Written by
I've been gaming since Spy vs Spy on the Master System, growing up as a Sega kid before realising the joy of multi-platform gaming. These days I can mostly be found on smaller indie titles, the occasional big RPG and doing poorly at Rainbow Six: Siege. Gamertag: Enaksan

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