I have had some time to mull over my thoughts about Crossfire X in both multiplayer and single-player campaign. With the massive hype and excitement surrounding the announcement of the title a few years back by Xbox, I can’t help but feel cheated. It’s usually telling when there is a lack of information right up until launch, but I still had high hopes for this title. As you will be able to tell from mu video review above, they were not met at all.
When I first fired up Crossfire X I notice that the UI felt as if it had been ported over from a PC system and was refined for console players. Trying to tab across (RB and LB) from the home to the mission didn’t work. On the menu system as I played a few games, I noticed you could unlock GP (in-game free currency) which you must complete daily and weekly missions, get a headshot, get a melee kill and etc. However, I was shocked to see that these stats do not track or carry over to your tally, so you cant get your free currency to unlock more weapons or skins.
There are two modes to play in Crossfire X; single player and multiplayer, both developed by different teams. I’ll break down each separately below.
In terms of multiplayer, there are two different modes; Modern (you can aim down sites) or Classic (it’s all hip fire). I quickly found Classic mode isn’t for me. Within Classic mode you have a few different game types: Search and Destroy on Black Widow; Spectre on Laboratory; Team Death Match on Transports; and Nano on Babylon Lab. That is it, one map per game mode. With the Modern mode there was Search and Destroy on Black Widow and Point Capture on GR Tower with Escort on Babylon coming soon. Something felt very off with how the game played though. ADS felt slow, if you wanted to throw a grenade the animation took forever which left you open to get shot, and knifing someone required an unintuitive set of button presses compared to other shooters. Gameplay just feels awkward and not all that fun.
I had hoped the campaign would save Crossfire X. Remedy Entertainment was drafted in to create the story and give people a single-player experience to die for. Unfortunately this also fell short. All I could think of was how this feels like a Call of Duty campaign from the early 2000’s. Visually it looked good but in the story and gameplay I didn’t see anything new or pushing the boundaries for me to sit back and say “Yes, this is awesome”. Also with Game Pass you only get the first section of the campaign. To finish the whole story off you will need to make another purchase of around £8 to get the back half of the campaign.
Conclusion
All told then, I was mightily underwhelmed by Crossfire X. While it’s not entirely without merit, there are far better shooters already out there – and on Game Pass – which meant I lost interest in this fast. Clunky combat and menus, requiring an additional purchase for the full campaign, and a bizarre one mode per map multiplayer set up all come together to define Crossfire X as a massive disappointment.
This game was reviewed based on Xbox S|X review code, using an Xbox S|X console. All of the opinions and insights here are subject to that version. Game provided by publisher.