Bethesda’s E3 2018 Went Down a Treat Thanks to a Consistent Lineup

Bethesda’s conference wrapped up the second day of E3 2018, following on from Microsoft’s impressive Xbox briefing. It may not have been quite as action packed as Xbox’s event, but it was easily light-years ahead of EA Play 2018. Fans were treated to some shock announcements as well as healthy dollop of insight for some titles that we already knew were in development. Much to be expected, not all of the announcements were console specific, but that’s not to say that this area in particular was less impressive as a result.

Bethesda lifted the proverbial lid on Doom Eternal. Taking place on Earth, Doom Eternal is a direct sequel to DOOM. The game is said to come with twice as many enemy types and sees the Doom Slayer more powerful than ever before. Information remains thin on the ground, but we did learn from executive producer Marty Stratton and creative director Hugo Martin, that the game will take everything from the previous game and push it forward. Given DOOM’s fantastic reception and strong performance, this has me very excited indeed.

Stealing the show without exception was the announcement of The Elder Scrolls VI. This was showcased via a short teaser trailer that didn’t really dish up any details. The location appears to be that of a mountainous region and although a setting was not formally announced, we’re sure the fan-base will suss something out in due course. No release date was given and we’re not sure what platforms this game will aim for, though, I think it’s safe to assume that it will, once it arrives, land on all of the usual platforms simultaneously.

That wasn’t all that was revealed in regards to The Elder Scrolls. Bethesda confirmed that The Elder Scrolls Legends, a free-to-play digital card game, will launch on Xbox One, PlayStation 4 and Nintendo Switch. Progress made in the PC counterpart will carry over to your platform of choice, should you decide to bounce between hardware. Built entirely from the ground up, the new client will feature a revamped interface, menu and playmat that emphasizes the grandiose clashes of creatures and epic spell-slinging that occurs within.

On top of this, Bethesda announced The Elder Scrolls Blades. Bethesda stated that Blades is a uniquely mobile experience, but went on to clarify that the game will also come to consoles, PC and VR. In The Elder Scrolls: Blades you are member of the ancient order of the Blades. Forced into exile, you seek refuge in your remote hometown only to find it reduced to rubble. Now, it’s up to you to restore your town back to its former glory. With more than enough from this franchise to keep fans happy, Bethesda swiftly moved on to Fallout 76.

Set in the hills of West Virginia, the game throws players into the role of inhabitants that are one of the first to emerge into the Wasteland following the nuclear apocalypse. Bethesda stated that Fallout 76 is four times larger than that of Fallout 4 and will serve as a prequel to all of the Fallout games so far. The game will offer 6 distinct locations that come with varying design, risks and rewards, as well as new creatures. Despite that the game is entirely online and can be played with dozens of other players/friends, it can indeed be played solo.

However, with that being said, Bethesda were keen to point out that players will have an easier time if they team up with buddies to tackle the devastating troubles that await each and every one of us. Base-building will make a return from Fallout 4 and will allow players to plop a base anywhere they choose and decorate it will pool tables, accessories and other like-minded objects and items. These bases can also be picked up and moved to other locations on the fly, which is a solid design choice that I’m sure will be appreciated.

Funnily enough, Fallout 76 will allow players to fire nukes at one another. This is achieved via hunting down nuclear codes and once obtained, a player simply needs to insert their launch codes and fire the missile at whatever they see fit. Want to take out a player’s base or settlement? Have at it. Though, you’ll need to make sure you’re wearing the correct gear to survive the fallout. Fallout 76 will support new lighting and rendering technology to allow for 16 times the detail. Fallout 76 certainly seems to be an ambitious project, that’s for sure.

Fallout 76 is set to arrive on November 14th of this year and will come with dedicated servers to support the game for years to come. Rounding off their talks of Fallout, Bethesda announced that Fallout Shelter will arrive on Nintendo Switch and PlayStation 4. Moving to Quake Champions, Bethesda went on to point out that if you download the game this week, which is free up until June 18th, you’ll own it for free, forever. After that cut-off date, the game will return to its $30 price point. Speaking of immediate availability, how about this…

Prey’s Mooncrash DLC is now available for Xbox One, PlayStation 4 and PC, alongside three new modes; Story Mode, for those looking to casually experience the game’s immersive narrative; Survival Mode, which will put your veteran cosmonaut to the test with hardcore hazards like oxygen levels and bleeding; and New Game Plus, which gives all players a whole new reason to return to Prey after they complete the game. The cost of the DLC comes in at $20, which is a very fair price point when you take the amount of content into account.

We also learn that Prey is getting a multiplayer update known as Typhon Hunter, which is set to arrive in Summer 2018. Typhon Hunter is penned as a game of “hide and seek” in which five players take on the roll of Mimics, whereas the sixth player takes on the role of Morgan Yu. Mimics will need to hide and blend into the environment before Morgan Yu can track them down and put an end to them. Creepy, right? Bethesda also spent some time talking about their recently announced Rage 2, which is set to launch for Spring 2019.

Rage 2 combines id Software’s shooter pedigree and Avalanche Studios’ open world prowess to offer players the best of both worlds. As Walker, the last Ranger of the wasteland, you’ll traverse diverse landscapes using an array of powerful weapons and unique Nanotrite abilities to defeat ferocious factions, massive mutants, and the oppressive rule of The Authority. The gameplay trailer showcased at the event shows promise, ultimately resulting in a high-action game that’s not too dissimilar to DOOM’s foundation.

Bethesda also revealed its first new IP in 25 years; Starfield. Outside of the very vague teaser, little is known about Starfield. We’re not sure when it will release, what platforms it will release on, or what the game is about. What we do know is that it’s something new from Bethesda and when we consider their strong catalog of interesting games, this is something to be excited about. If this wasn’t enough to see the event through alone, Bethesda went on to reveal Wolfenstein Youngblood and Wolfenstein: Cyberpilot.

Wolfenstein: Cyberpilot is a standalone VR game, whereas Wolfenstein Youngblood is a direct sequel to Wolfenstein II: The New Colossus. The game takes place in 1980, 19 years after BJ Blazkowicz ignited the second American Revolution in Wolfenstein II: The New Colossus. Wolfenstein: Youngblood introduces the next Blazkowicz generation to the fight against the Nazis. Play as one of BJ’s twin daughters, Jess and Soph, as you search for your missing father in Nazi-occupied Paris. You can check out Bethesda’s vast new trailers here.

All in all, Bethesda had a very well paced event with a lot of exciting announcements and reveals. As alluded to above, it was light-years ahead of what EA had to show, despite EA having quite a decent lineup. Safe to say that there’s a lot to look forward in the year ahead. Hopefully it’s not too long before we learn more about the quieter reveals, but when all is said and done, Bethesda, as always, delivered. Did you enjoy the event? Anything in particular that stood out? Sound off in the comments below to make yourselves heard.

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Written by
Howdy folks! Now, as of July 23rd, 2019, I no longer operate here at Xbox Tavern. It was one hell of a ride; creating this, building this, and operating it for several years, but, we all hit a proverbial point that encourages us to move on, and that's what I've done; handing the reigns to the very capable Jamie. Want to keep in touch? My Gamertag is Kaloudz Peace! Love to you all, Mark!

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