The second in the planned anthology, can Little Hope live up to the high standard set by its predecessor?
Can this mix of futuristic soccer and dodgeball score a winner in the gaming scene?
Can you rid the dungeon of evil. Or is this dungeon crawling with too many bugs?
Is a strong narrative enough to make up for the lack of 'traditional' gameplay?
After a good showing at the ID@Xbox Demo Festival, does the full game live up to the potential shown?
Can this blend of Shmup and puzzler make a cohesive whole?
Will this wave based puzzler hit just the right spot?
Will your workshop work like clockwork. Or will you need to shut up shop.
What price are you willing to go to for those sweet, sweet cheevos?
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