Trollhunters: Defenders of Arcadia Review

Trollhunters: Defenders of Arcadia brings the world of the Tales of Arcadia TV trilogy to our consoles and lets us take some control of our hero, Jake. This game takes place in between the worlds set in the series to unify the trilogy of shows. This is done via the game’s basic gameplay style of platforming and simple combat.

As you make your way across the various levels, you will be able to upgrade, shop, and make friends. These friends will prove useful and necessary as the game progresses. As standard collectibles will be littered throughout the levels but aren’t needed to complete the game although achievement hunters will want to pick up everything for those sweet points and trophies.

The graphics are just okay but the voice acting is where this game shines. Original actors from the shows were used and it shows. This is noticed as there is a fair amount of dialog for how short the game can take which brings me to my last point. The game can be completed from start to finish in as little as a couple of hours. Granted that was my second run of the game. My first run of the game on hard collecting everything probably took between 4 and 6 hours.


Trollhunters: Defenders of Arcadia is a game that knows it audience and caters to it. It stays true to the story and delivers an okay yet shorter experience that I’m sure kids and fans of the show will enjoy.

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This game was reviewed based on Xbox One review code, using an Xbox One console. All of the opinions and insights here are subject to that version. Game provided by publisher.
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  • Original Voice Actors
  • Decent Story
  • Loose Platforming and Combat
Gameplay - 7
Graphics - 6
Audio - 7
Longevity - 4
Written by
From my early days of gaming with Vectrex and eventually NES, I can't remember a time where gaming wasn't present in my life. I have been maining Xbox since the release in 2001 and enjoy genres of all kinds. You can mostly find me achievement hunting these days. Gamertag: rawkerdude5012

1 Comment

  1. Great game, but DreamWorks, OG, and even its developer wayforward were in a hurry to make it, and they didn’t work much. If more work had been done, they could have made the game better.


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