RimWorld Console Edition Review

RimWorld has a strong reputation on the PC, after receiving tremendous praise from individuals. Thanks to the folks over at Double Eleven and Ludeon Studios, console players can now experience the colony management simulator for themselves. While PC users have experience, Xbox players such as myself are thrown into the fray of learning the complexities of what makes RimWorld such a popular title among PC players. There definitely is a learning gap when starting the game for the first time but with enough practice, Rimwold begins to shine. After countless trials and errors, here is the RimWorld Console Edition review.

It is crucial for console players to understand that the tutorial will be your best friend when starting up RimWorld. There are multiple menus that require heavy reading and understanding and lots of navigation. The tutorial will sort out the main points but it’s up to players to understand everything else that is shown on the screen. While it was very helpful, it would’ve been ten times better if the tutorial went into depth into other features and components of the title. Rimworld has various commands and menus each hosting its own items. I’m not saying the tutorial wasn’t helpful but with all of these menus available, it’s better to inform us about the rest of the options than to leave gamers confused.

Starting out players can select a storyteller. Storytellers act as the difficulty setting. These tellers can range from an easy-going and laid-back experience, while another claims to do everything in its power to kill your colony; that’s what it actually says in the game. RimWorld wants gamers to create and grow their colony over time. Survive, adapt and thrive. In the beginning, players will learn the basics like creating a stockpile zone or even creating a shelter. Over time things will become much more advanced as time doesn’t wait for you to understand the game. I mean, you can pause time in the game but you get what I’m saying.

Instead of simply controlling individual colonists players will instead assign workers to do tasks. Each character chosen has unique quirks and abilities. Characters are pretty autonomous in what they do. If one doesn’t feel like chopping down trees, then they won’t. Your colony is under attack? Well, they’re a pacifist so they won’t fight back. A colonist can literally have a bad day and go on a killing spree. The game is that in-depth. It’s up to the players to micromanage everybody in the colony while at the same time micromanaging the environment around them. This is why beginners will have a rough time. On top of learning the controls and how to take care of the colony, there will be many restarts and visits back to the tutorial. While all of this is complex it’s what makes RimWorld so unique from the other standard colony simulators out there.

The main improvement I would have loved to see in RimWorld Console Edition is a combat tutorial. I’ve mentioned that most players would be revisiting the tutorials but that is all about managing the colony for surviving in the wilderness. Combat training is something players will have to discover for themselves.


RimWorld is a difficult game starting out. Your community will either die from starvation or will be killed by enemy factions or wildlife. That’s normal. It will take an hour at most to get a grasp on what needs to be done and figure out how the controls on the console work. Once everything becomes a fluid motion you’ll feel satisfaction from having your community thriving and surviving. RimWorld Console Edition has a big learning curve and will need players invested if anything is expected to come out of it. Give it the love it needs and players will have a surprisingly enjoyable experience.

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This game was tested and reviewed on Xbox Series X/S. All of the opinions and insights here are subject to that version. Game provided by publisher.
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  • Engaging Gameplay
  • Unique Experience
  • Lack Of Combat Tutorial
  • Big Learning Curve
Written by
My name is Varno Harris II. I currently attend school at Miami University double majoring in journalism and professional writing. My dream is to create and develop a popular video game media company and shape the future of journalism.

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