Let us rewind a couple decades, back to the nineties, when happy pants ruled the world and the Nintendo 64 was running strong. A place where kids wore ‘not the mama’ Dinosaurs t-shirts and other unforgettable T.V. shows like The Teenage Mutant Ninja Turtles and Power Rangers. Welcome to Cardpocalypse from indie developer Gambrinous. This is the setting for a new turn based card game known as Mega Mutant Power Pets based on the kids favorite t.v. show, a Yugioh! style combat card game that takes place at the town school. Suddenly there’s a huge flash of light and the school is covered in a thick purple goo; what’s happening to these kid’s cards?!
The game kicks off with you playing as 10 yr old Jess who’s just started at her new school. On the way, you start chatting to other kids on the bus, learning that the local fad is the card game MMPP. As you’re introduced to other students around school you start to unlock missions and must make choices on how you reply. Usually you can reply with three options, good, funny and bad. The choices you make will change how the game reacts to you. The mission system works the same as most, with going back and forth to different characters and finishing the quests. Doing this will unlock new – and sometimes even rare – cards to edit and add to your deck. Some of these missions might require you to play a match against someone to win back a card for a friend, settle a dispute or just help out people in general.
Decks come in four base types. These are rabbit, snake, dog and cat. Your deck is determined by the type of champion you choose and ultimately the one you need to protect the most. It seems there are some house rules at the school. Decks can be modified in many legit ways from stickers and renaming tags to even creating your own cards using different pictures and stats. Its vital to build-up your deck because some of these kids know how to play and the matches can be fierce. As you continue the story you come across new and weird characters, mutants, teachers and boss type battle scenarios.
Battles revolve around defending one main champion – the head of your deck. Your goal is to not only defend but also attack using the other cards in your deck, because if they take down your champion the match is lost. Your deck is full of cards to help you out, each having their own defence, health and special attributes. As you take turns giving and taking hits your health will deplete but once you get down to fifteen you activate mega mode. This is basically a last resort or second chance and can activate certain tricks your champion might have up their sleeve.
The part I enjoy most about Cardpocalypse is the pure 90’s vibe oozing from it. Just collecting some new cards will activate a card entrance full of old school rock with some very amusing lyrics, you cant help but have a chuckle. Nostalgia is a big part of this title and I’d have to say I’m rather enjoying it, but then again I too owned my own deck of cards when I was younger (and still do) so I can relate to this type of game. It’s a blast from the past but I think will find itself struggling in today’s gaming age.
Cardpocalypse is a nostalgic blast from the past. Players who enjoyed card games such as Yugioh! will get a kick from this along with a flood of warm memories of the 90’s. The turn based title may have trouble shining through among other titles in the genre, but I can’t knock Cardpocalypse for gameplay and story narrative.
This game was tested and reviewed on Xbox One. All of the opinions and insights here are subject to that version. Game provided by the publisher.Want to keep up to date with the latest Xt reviews, Xt opinions and Xt content? Follow us on Facebook, Twitter, and YouTube.