60 Parsecs! Review

60 Parsecs! is a survival simulation title such as its older sibling 60 Seconds! previously reviewed by Jamie (Hi – ed). Both of these titles were developed by Robot Gentleman but 60 Parsecs! takes the series for a much more complex spin with its new space environment, exploration and crafting systems and many more decisions to make.

The game begins with an introduction and a quick tutorial to set you off in the right direction. In 60 Seconds! you had only your immediate family members to take with you into your shelter. In 60 Parsecs! you get to choose between 4 out of 6 crew members to save. Choose wisely though because each member has their own stats and skill specialties. For instance, in the beginning you get the choice between two of the starter captains of the Astro citizens program. Emmet is a brainy scientist who can help in dire situations and can earn you more resources, and on the other spectrum there’s Dee Dee who excels in agility and has a boost where her hunger meter decays slower than usual. Each crew member can help you receive extra items and resources from choices and expeditions you make throughout the game. 

There are three game modes to choose from; Survival, Voyager, Mission. In Survival you are giving everything up to chance. This includes a randomly generated crew and supplies provided on your ship. Voyager is the traditional game mode where you are given 60 seconds to gather whatever your hands can carry from crew members, food, or other materials and resources. Once time is up you hop in your shuttle and take off as your space stations explode leaving everything you left behind destroyed.  In Mission mode you’re given various challenges to complete as you survive on your ship. After every playthrough the layout and types of items and materials are changed too making it harder to gather the supplies you need. 

Your two main goals once you hit Survival and Voyager mode are to find a planet for you and your crew to inhabit and just survive. If you’re lucky, more opportunities will reveal themselves later on in the game. Throughout the game you must go through various sets of decisions you have to make each and every passing day. In 60 Parsecs! a new crafting mechanic is introduced. You now have the ability to craft helpful items each day as well as making your decisions.  They’re not required everyday like making decisions but it’s helpful to take advantage of crafting when you’re able too. Whenever you can I’d recommend making soup. Trust me on this one. You’re going to need it.

To make any items from the crafting station it’s going to cost either chemicals, minerals, or energy. Some of these items can’t be crafted without an upgraded crafting station so that’s something you also have to consider  to invest in. Once you reach a planet to land on you will also gain the option to send out one of your crew mates to go on an expedition. Keep in mind once you send somebody out there they’re completely unavailable for a couple of days until they return. On the plus side, you don’t have to worry about feeding them. I would have loved to be able to control the characters or at least see them on their expeditions. I felt that that was such a missed opportunity, especially considering there’s multiple areas you can send your crew members off to. 

For a game that revolves around making one decision everyday, the situations that you encounter seem very repetitive. Each playthrough can go a different way depending on what items and crew members you bring with you but the scenarios you encounter just keep on repeating. Considering the game is meant for short playthroughs this tends to get annoying fast. Keeping in mind that this is the core gameplay, entertainment value also deters with each passing playthrough.


60 Parsecs! overall is a pretty decent game. Its cartoonish graphics and rather dark humor at times are appealing along with its variety of choices you can make with during your playthrough. For a game that’s based on a lot of text talking I figured the music would keep you awake but it just repeats the same notes over and over kind of putting you to sleep. Regarding the situations you can encounter I feel that they are lacking and often are repetitive. I find these kinds of simplistic games interesting nonetheless but I can’t say it’s for those who seek action and more depth with their games. I will say, If you’re an achievement hunter have at this game – the full 1000G could be yours, just be prepared to encounter the same situations repeatedly.

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This game was reviewed based on Xbox One review code, using an Xbox One console. All of the opinions and insights here are subject to that version. Game provided by publisher.
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  • New exploration feature
  • Useful crafting mechanic
  • Variety of choices
  • In due time gets repetive
  • No point of view exploring planets
  • Boring music
Gameplay - 8
Graphics - 4
Audio - 8
Longevity - 6
Written by
My name is Varno Harris II. I currently attend school at Miami University double majoring in journalism and professional writing. My dream is to create and develop a popular video game media company and shape the future of journalism.

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